BOOTING ENGINE00
Full-cycle game studio/EST. 2016

We forge worlds that play back.

DreamLogic is a full-stack game studio. Core engineering, 3D art & animation, interface design, audio and live ops — one senior team, from first prototype to millionth player.

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01 / What we do

Everything a
game needs.

Five disciplines, one team, zero hand-offs. Expand a service to see exactly what lands on your desk.

Full-cycle development across Unity, Unreal and custom tech. Gameplay systems, netcode, tooling, optimization and ports — engineered to ship on time and survive contact with millions of players.

UnityUnreal Engine 5C# / C++Multiplayer & NetcodeMobile & WebGLConsole PortingTooling & Pipelines

Characters, environments, vehicles, VFX — modeled, sculpted and animated by people who play games. Stylized or photoreal, always reading clearly at sixty frames per second.

Character ArtEnvironment ArtRigging & SkinningKeyframe & MocapVFX / ShadersBlender · Houdini · Substance

Interfaces and systems that feel like part of the game, not bolted onto it. From HUDs and menus to economies, progression and onboarding that keeps players in the loop instead of in a tutorial.

HUD & Menu DesignUX PrototypingDesign SystemsFigmaGame FeelEconomy Design

Adaptive scores and soundscapes that react to play. Every footstep, hit and silence is authored — because half of what players feel reaches them through their ears.

Adaptive MusicSFX DesignFMOD / WwiseVoice ProcessingMixing & Mastering

Launch is the starting line. Live events, content drops, analytics, store optimization and monetization that respects players while keeping the lights on.

Live EventsAnalytics & A/B TestsASO & Store AssetsMonetization DesignFeedback Loops
02 / Selected work

Shipped & played.

Five of the forty-two titles we've carried from pitch to store page. Hover a row to peek inside.

01
Neon Drift — arcade racer
Neon Drift Arcade Racing · Mobile2024 2024
02
Hollow Orbit — sci-fi roguelike
Hollow Orbit Sci-Fi Roguelike · PC / Switch2024 2024
03
Pixel Foundry — cozy strategy
Pixel Foundry Cozy Strategy · Mobile2023 2023
04
Iron Chorus — mech action
Iron Chorus Mech Action · PC / Console2023 2023
05
Lumen Vale — narrative adventure
Lumen Vale Narrative Adventure · Mobile2022 2022
03 / How we work

From spark
to ship.

No black boxes. Five stages, playable builds every second week, and a studio you can call any day.

STAGE 01

Discover

We dig into your idea, market and players. You get a sharp concept doc and an honest verdict — even if it's "don't build this".

STAGE 02

Prototype

A playable slice in weeks, not months. We prove the fun before committing a single production asset.

STAGE 03

Production

Sprints with playable builds every two weeks. You watch the game grow in your hands — no black boxes, no surprises.

STAGE 04

Launch

Polish passes, store pages, trailers and submission. We treat release day like a product, not a prayer.

STAGE 05

Live Ops

Events, content drops and data-driven tuning after launch. Games are services — we stay in the trenches with you.

04 / The studio

Sixty humans.
One obsession.

Founded in 2016, DreamLogic is a team of sixty engineers, artists and designers with one belief: small teams make brave games. We've shipped forty-two titles and reached a hundred-twenty million players — but the ritual never changes. Prototype fast. Polish obsessively. Respect the player. Every frame, every pixel, every line of code has to earn its place in the world we're building together.

0+Games shipped
0MPlayers reached
0+Developers & artists
0Industry awards
05 / Contact

Got a game
in your head?

Tell us about it. Pitches, prototypes, ports, rescue missions — we read everything and answer within 24 hours. Usually faster.

Studio
Remote-first · Worldwide
Response time
Within 24 hours
// Project inquiry
Prefer email? Write directly to support@dreamlogicmobile.com